WINNER Brawl Stars - Supercell Make Contest Collab - Nutcracker Gale

Nutcracker Gale is our first submission to the Supercell Make brawlidays contest. This skin made to the finalists and we are so happy with It!
I created the asset in collaboration with my friend Eric Garcia, It was a lot of fun to bring this idea alive and me and Eric loved the final result.

https://make.supercell.com/en/creation/nutcracker-gale-075

Gale is an original character in Brawl Stars, property of Supercell.

Design, Concept and Texture - Gui Ramalho
Design, 3D and Rig - Eric Garcia

https://www.artstation.com/ericgarcia3d

Nutcracker Gale skin - Beauty shot

Nutcracker Gale skin - Beauty shot

This is an in-menu mockup, very important to feel how the skin is showing to the players and interacting with all of the elements of the UI.

This is an in-menu mockup, very important to feel how the skin is showing to the players and interacting with all of the elements of the UI.

In-game mockup, also very important to see how the skin is reading in gameplay. The star on top of the hat was added as a "flavour" element for this camera view.

In-game mockup, also very important to see how the skin is reading in gameplay. The star on top of the hat was added as a "flavour" element for this camera view.

Skin features display

Skin features display

Texture painted by me on 3D Coat, some of It remains original to the default character done by the supercell team

Texture painted by me on 3D Coat, some of It remains original to the default character done by the supercell team

Nutcracker Gale turntable, music property of Supercell.

Initial concepts that I did following the Nutcracker theme and exploring how It would fit into Gale (The original character from Brawl Stars).

Initial concepts that I did following the Nutcracker theme and exploring how It would fit into Gale (The original character from Brawl Stars).

After the modeling started, me and Eric developed further on some elements we thought could read and look better, I usually do a round of paintovers on top of the 3D blocks so we can improve our final model and find new ideas.

After the modeling started, me and Eric developed further on some elements we thought could read and look better, I usually do a round of paintovers on top of the 3D blocks so we can improve our final model and find new ideas.